![]() ![]() The advantage of phoenix strike in hell is that you can change the damage type in case you run into any immunes of one type. You actually can use phoenix strike with dragon claw and it is effective that way. Will a normal Assassin with maxed Claw mastery have good enough AR or do I need a blessed aim merc to make it work? I would prefer a ranged merc, thus Rogue or Wolf… So what’s the thoughts on where to put the rest of the skills? is shadow master worth maxing or should I drop all the points in phoenix strike, dragon claw or tiger strike? Any other things to consider. Weapon Block hits 50% at 10 pts and 58 at 20 pts, thus it doesn’t seem worth it to go more in that skill.Ĭloak of shadows similarly gets to a decent spot at 10 pts, but is this really just a one point wonder? I do highly value the ranged monster shut downs. I will get a decent amount of AR and weapon damage with claw mastery, Tiger strike will bring the damage so how much is it worth putting pts into this finisher. So here’s my questions/thoughts.ĭragon claw will be my main finishing move (not interested in building a kicker), not sure how much it’s worth adding too many pts to this. Skill allocation - I build to lvl 85 as I figure I need to have a viable build at that level not assuming I need the extra skill pts to make it work.Īt that point it leaves 28 pts to allocate. I can make pally’s and necy’s but aside from at trapasin I’m not as good with assassins.īuild concept - this will be a duel Katar MA build, that uses the charge ups and finishing moves, not a massive kickasin. I’m designing an MA build, I was hoping those more familiar with MA Sins could give me some pointers. ![]()
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